Photorealistic Rendering Using SolidWorks and PhotoView 360
Step-By-Step Self-Paced Learning Guide
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Description: A self-study guide to photorealistic rendering. Learn the fundamentals of PhotoView 360 at your own speed, as you progress from simple to more complex renderings.
Features:
- Unlock the full power of SolidWorks® visualization tools with the helpful instructions and tips available only from technical training experts on staff with Dassault Systemes SolidWorks Corporation.
- Build your skills and confidence quickly with 44 easy-to-understand tutorials and practice exercises, each building upon the previous lesson.
- Reinforce your new skills with the accompanying DVD, which contains the project files for tutorials and practice exercises.
- Learn at your own pace - review each lesson as often as you want or quickly move on to the next lesson.
- Follow along with more than 1000 full-color images and screen captures that serve as easy-to-understand visual cues.
- Prerequisites: SolidWorks Essentials
The topics covered in this guide are:
Chapter 1: Introduction
About This Book
Product Visualization
Product Visualization Tools
Photorealistic Rendering
Right Brain Versus Left Brain
What’s This Book About?
Cameras
Rendering Results
Chapter 2: Visualization Methods
Product Visualization Overview
Software OpenGL
RealView
Graphics Cards
Product Visualization Display Comparison
Elements of Product Visualization
Monitor Corrections
Chapter 3: PhotoView 360
What is the PhotoView 360 Software?
Starting PhotoView 360
PhotoView 360 User Interface
Getting Help
Options
Chapter 4: Basic Visualization Workflow
The Visualization Process
Materials and Appearances
User Interface
Display Pane
DisplayManager
Task Pane
Case Study: SpaceNavigator
Appearances
Scenes
Lights
PhotoView 360 Interface
Integrated Preview
The Rendering Process
Case Study: Display and Appearances
Case Study: Appearances from Materials
Editing Scenes
Render and Preview Quality
Case Study: Quality Settings
Chapter 5: Applying Appearances
Introduction
Appearances
Applying Appearances
PropertyManager for Appearances
Procedural Versus Texture Appearances
Procedural Appearances
Texture Appearances
Case Study: Computer Monitor
Creating Custom Colors
Hierarchy Review
Overview
Case Study: The Chess Set
Appearance Library
Creating Appearance Folders
Case Study: Hybrid Appearances
Appearance Properties
Illumination
Chapter 6: Appearance Mapping
Texture Mapping
Textures
Case Study: Texture Mapping
Texture Mapping
Texture Orientation
Mapping Adjustments (Mapping by the Numbers)
Chapter 7: Decals
Decals
Case Study: Monitor Face
Decal Mapping
Case Study: Label Mapping
Case Study: Multiple Decals
Case Study: Gradient Masks
Chapter 8: Viewpoint
ViewPoint
Positioning the Viewpoint
Named Views
Perspective View
The SolidWorks Camera
Case Study: Cameras
Apparent Depth
Case Study: Apparent Depth
Standard Lens
Depth of Field
Case Study: Setting Depth of Field
Case Study: Getting Behind the Walls
Chapter 9: Output Options
Output Design Intent
Output Options
Preview Renderings
Render Contours
Case Study: Contours
Saving Images to a File
Case Study: Sales Brochure
Screen Presentations
Case Study: PowerPoint®
Alpha Channels
Case Study: Alpha Channel
Save Layered Image
Scheduled Renderings
Case Study: Render Scheduling
Chapter 10: Scenes and Lighting
Scenes and Lighting
Scenery Choices
Scenery Examples
Scene Selection
Edit Scene PropertyManager
Scene Library
Case Study: Scenery
Lighting
Chapter 11: Display States and Configurations
Rendering Using Display States and Configurations
Display States
Configurations
Display States or Configurations?
Appearance Hierarchy in an Assembly
Case Study: Part Display States – The Chessboard
Case Study: Assembly Configurations – The Locking Pin
Case Study: Watches
Chapter 12: Advanced Lighting
Lighting Concepts
Rendering Basics
Lighting Methods
Direct Lighting
Lighting Schemes
Photographic Lighting
Shadows
Case Study: Lighting Principles
Ambient Light
Indirect Lighting
Case Study: Illumination Controls
Case Study: Photo Studios and Area Lights
Case Study: Flashlight
Surface Finish
Point Lights
Spot Lights
PhotoView 360 Light Characteristics
Caustics
Case Study: Caustics
Bloom
Chapter 13: Reflective and Transparent Appearances
Reflections
Case Study: Environments
Case Study: Kitchen Scene
Liquids
Chapter 14: PhotoView 360 Gallery
Appendix A: Color
Acknowledgement
Color
Color Wheel
Additive and Subtractive Colors
Color Models
Understanding RGB Color
HSV Model Definitions
RGB to HSV Transition
Defining Color in Design Tables
Defining Colors in Hexadecimal
Where do you find color schemes?
Color Matching Systems
Color on the Web
Appendix B: Illumination Settings
Acknowledgement
Illumination
Appendix C: Surface Finish
Surface Finish
Surface Finish Controls
Surface Finish Examples
Appendix D: Hardware & PhotoView 360 Performance
Hardware and PhotoView 360 Performance
Central Processing Unit (CPU)
Random Access Memory (RAM)
Operating Systems
Graphics Cards





